| ID
|
Name
|
Faction
|
|
|
Bonus Text
|
Bonus
|
| 73 |
Defensive Spikes |
 |
2 |
50 |
If your enemy plays a battle card, it has no effect. |
|
| 74 |
Spring Bloom |
 |
0 |
10 |
|
|
| 75 |
Strong Roots |
 |
1 |
40 |
Vs.  |
70
|
| 76 |
Off Shoot |
 |
0 |
20 |
Vs.  |
50
|
| 77 |
Wild Strike |
 |
1 |
50 |
"Tearo's call rallied the Wildthorns to battle" |
|
| 78 |
Tendril Trap |
 |
1 |
30 |
If you have a charged ally remaining |
60
|
| 79 |
Vine Mines |
 |
0 |
10 |
Look at your Dragamon's top battle card. If it is  |
40
|
| 80 |
Timber |
 |
3 |
50 |
If already charged, charge an ally. |
|
| 81 |
Supplant |
 |
1 |
30 |
If you have a ally remaining |
60
|
| 82 |
Primitive Surge |
 |
2 |
40 |
If all your remaining allies are  |
80
|
| 83 |
Savage Rage |
 |
0 |
10 |
If you have a ally remaining |
40
|
| 84 |
Branch Out |
 |
2 |
50 |
After playing this card, you may put it back on top of your Dragamon's battle deck. |
|
| 85 |
Teeter Tatters |
 |
0 |
20 |
If you have a ally remaining |
|
| 86 |
Surprise Leap |
 |
1 |
30 |
|
|
| 87 |
Overgrowth |
 |
2 |
50 |
|
|
| 88 |
Pin Wheel |
 |
1 |
40 |
If counter-attacking, you may put this card back on top of your battle deck after playing it. |
|
| 89 |
In the Wild |
 |
3 |
40 |
If all your remaining allies are charged |
100
|
| 90 |
Nature Rush |
 |
3
|
| 91 |
Circle of Fire |
 |
0 |
10 |
If all enemies are uncharged |
70
|
| 92 |
Infernal Inferno |
 |
1 |
30 |
|
|
| 93 |
Hammer Flame |
 |
1 |
30 |
If you have a ally remaining |
60
|
| 94 |
Engulf |
 |
1 |
50 |
"Sinder can stay airborne for longer than any other Firewing." |
|
| 95 |
Magma Cannon |
 |
1 |
40 |
Look at your Dragamon's top battle card. If it is  |
80
|
| 96 |
Blaze of Fury |
 |
2 |
40 |
If all your remaining allies are  |
80
|
| 97 |
From the Ashes |
 |
3
|
| 98 |
Bright Spark |
 |
3
|
| 99 |
Singed Wings |
 |
2 |
40 |
If you win this fight while attacking, you may attack again immediately. |
|
| 100 |
Bomb Fire |
|
| 101 |
Scorching Sneak |
 |
0 |
20 |
Vs.  |
50
|
| 102 |
Feel the Heat |
|
| 103 |
Sizzling Strike |
 |
0 |
20 |
If you have a Reckless ally remaining |
|
| 104 |
Volcanic Bash |
|
|
|
|
|
| 105 |
Scalding Claws |
 |
2 |
40 |
No Dragamonz may charge this turn. |
|
| 106 |
Red Rain |
 |
0 |
10 |
If you have a ally remaining |
40
|
| 107 |
Bring it to the Boil |
 |
1 |
40 |
Vs.  |
70
|
| 108 |
Spitfire |
 |
3 |
|
|
|
| 109 |
Ghost Charge |
 |
0 |
10 |
|
|
| 110 |
Ancestral Graveyard |
 |
1 |
40 |
Vs.  |
80
|
| 111 |
Spectral Stampede |
 |
0 |
20 |
Vs.  |
50
|
| 112 |
Dark Matter |
 |
1 |
20 |
If you have a ally remaining |
70
|
| 113 |
Cannon of Doom |
 |
0 |
10 |
If you have a ally remaining |
50
|
| 114 |
Entombed |
 |
1 |
50 |
“Grimwraths are most dangerous when you think that you have them beaten.” |
|
| 115 |
Into the Void |
 |
3 |
60 |
If all three enemies are still in the game |
90
|
| 116 |
Shadow of Doubt |
 |
2 |
50 |
|
|
| 117 |
Alone in the Dark |
 |
0 |
10 |
If this is your last Dragamon |
70
|
| 118 |
Destructive Surge |
 |
1 |
30 |
|
|
| 119 |
Out of Thin Air |
 |
|
|
|
|
| 120 |
Roll the Bones |
 |
1 |
40 |
If your enemy plays a battle card |
80
|
| 121 |
Skin & Bones |
 |
0 |
20 |
If you have a ally remaining |
|
| 122 |
Claw Back |
 |
2 |
20 |
If you have a defeated ally |
70
|
| 123 |
Shallow Grave |
 |
3 |
|
|
|
| 124 |
Bone Armor |
 |
2 |
40 |
If all your remaining allies are  |
80
|
| 125 |
Knuckleball |
 |
3 |
60 |
If your Dragamon is defeated while charged, you may uncharge and treat the fight as a tie. |
|
| 126 |
Soul Steal |
 |
1 |
30 |
If you have a defeated ally |
60
|
| 127 |
Vitamin Sea |
 |
0 |
20 |
If you have a ally remaining |
|
| 128 |
Time Freeze |
 |
0 |
30 |
If your enemy plays a battle card, it has no effect. |
|
| 129 |
Wash Out |
 |
0 |
10 |
If you have a ally |
40
|
| 130 |
Jet Stream |
 |
0 |
10 |
|
|
| 131 |
Downpour |
 |
2 |
40 |
If all your remaining allies are  |
80
|
| 132 |
Drained |
 |
3 |
|
|
|
| 133 |
Wiped Clean |
 |
1 |
30 |
Vs. a charged enemy |
70
|
| 134 |
Healing Storm |
 |
2 |
50 |
|
|
| 135 |
Hydro Drill |
 |
1 |
40 |
If your Dragamon is charged |
60
|
| 136 |
Health Charge |
 |
1 |
30 |
|
|
| 137 |
Hydraulic Headbutt |
 |
1 |
30 |
If you have a ally remaining |
60
|
| 138 |
Water Fall |
 |
3 |
|
|
|
| 139 |
Around the Clock |
 |
0 |
20 |
Vs.  |
50
|
| 140 |
Shouting Spout |
 |
2 |
60 |
Look at your Dragamon's top battle card. If it is  |
80
|
| 141 |
Shared Moment |
 |
3 |
|
|
|
| 142 |
Temporal Vortex |
 |
2 |
50 |
If your Dragamon's Skill number is higher than your enemy's |
80
|
| 143 |
Overflow |
 |
3 |
50 |
or if already charged |
80
|
| 144 |
Up from the Deep |
 |
1 |
50 |
"Savron returns to water to rest after a tough battle." |
|
| 145 |
Pincer Puncture |
 |
2 |
50 |
|
|
| 146 |
Dig Deep |
 |
2 |
70 |
"Stonescales know that the key to battle is a good defense and strong allies." |
|
| 147 |
Boulder Strike |
 |
0 |
20 |
Vs.  |
50
|
| 148
|
| 149
|
| 150
|
| 151
|
| 152
|
| 153
|
| 154
|
| 155
|
| 156
|
| 157
|
| 158
|
| 159
|
| 160
|
| 161
|
| 162
|
| 163
|
| 164
|
| 165
|
| 166
|
| 167
|
| 168
|
| 169
|
| 170
|
| 171
|
| 172
|
| 173
|
| 174
|
| 175
|
| 176
|
| 177
|
| 178
|
| 179
|
| 180
|