| ID
|
Name
|
Faction
|
|
|
Bonus Text
|
Bonus
|
| 73 |
Defensive Spikes |
 |
2 |
50 |
If your enemy plays a battle card, it has no effect. |
|
| 74 |
Spring Bloom |
 |
0 |
10 |
|
|
| 75 |
Strong Roots |
 |
1 |
40 |
vs.  |
70
|
| 76 |
Off Shoot |
 |
0 |
20 |
vs.  |
50
|
| 77 |
Wild Strike |
 |
1 |
50 |
"Tearo's call rallied the Wildthorns to battle" |
|
| 78 |
Tendril Trap |
 |
1 |
30 |
If you have a charged ally remaining |
60
|
| 79 |
Vine Mines |
 |
0 |
10 |
Look at your Dragamon's top battle card. If it is  |
40
|
| 80 |
Timber |
 |
3 |
50 |
If already charged, charge an ally. |
|
| 81 |
Supplant |
 |
1 |
30 |
If you have a ally remaining |
60
|
| 82 |
Primitive Surge |
 |
2 |
40 |
If all your remaining allies are  |
80
|
| 83 |
Savage Rage |
 |
0 |
10 |
If you have a ally remaining |
40
|
| 84 |
Branch Out |
 |
2 |
50 |
After playing this card, you may put it back on top of your Dragamon's battle deck. |
|
| 85 |
Teeter Tatters |
 |
0 |
20 |
If you have a ally remaining |
|
| 86 |
Surprise Leap |
 |
1 |
30 |
|
|
| 87 |
Overgrowth |
 |
2 |
50 |
|
|
| 88 |
Pin Wheel |
 |
1 |
40 |
If counter-attacking, you may put this card back on top of your battle deck after playing it. |
|
| 89 |
In the Wild |
 |
3 |
40 |
If all your remaining allies are charged |
100
|
| 90
|
| 91 |
Circle of Fire |
 |
0 |
10 |
If all enemies are uncharged |
70
|
| 92 |
Infernal Inferno |
 |
1 |
30 |
|
|
| 93 |
Hammer Flame |
 |
1 |
30 |
If you have a ally remaining |
60
|
| 94 |
Engulf |
 |
1 |
50 |
"Sinder can stay airborne for longer than any other Firewing." |
|
| 95 |
Magma Cannon |
 |
1 |
40 |
Look at your Dragamon's top battle card. If it is  |
80
|
| 96 |
Blaze of Fury |
 |
2 |
40 |
If all your remaining allies are  |
80
|
| 97
|
| 98
|
| 99 |
Singed Wings |
 |
2 |
40 |
If you win this fight while attacking, you may attack again immediately. |
|
| 100 |
Scorching Sneak |
 |
0 |
20 |
vs.  |
50
|
| 101
|
| 102
|
| 103 |
Sizzling Strike |
 |
0 |
20 |
If you have a Reckless ally remaining |
Charge
|
| 104 |
|
|
|
|
|
|
| 105 |
Scalding Claws |
 |
2 |
40 |
No Dragamonz may charge this turn. |
|
| 106 |
Red Rain |
 |
0 |
10 |
If you have a ally remaining |
40
|
| 107 |
Bring it to the Boil |
 |
1 |
40 |
vs.  |
70
|
| 108 |
|
|
|
|
|
|
| 109 |
Ghost Charge |
 |
0 |
10 |
|
|
| 110 |
Ancestral Graveyard |
 |
1 |
40 |
vs.  |
80
|
| 111 |
Spectral Stampede |
 |
0 |
20 |
vs.  |
50
|
| 112 |
Dark Matter |
 |
1 |
20 |
If you have a ally remaining |
70
|
| 113 |
Cannon of Doom |
 |
0 |
10 |
If you have a ally remaining |
50
|
| 114 |
Entombed |
 |
1 |
50 |
“ s are most dangerous when you think that you have them beaten.” |
|
| 115 |
Into the Void |
 |
3 |
60 |
If all three enemies are still in the game |
90
|
| 116 |
Shadow of Doubt |
 |
2 |
50 |
|
|
| 117 |
Alone in the Dark |
 |
0 |
10 |
If this is your last Dragamon |
70
|
| 118 |
Destructive Surge |
 |
1 |
30 |
|
|
| 119 |
|
|
|
|
|
|
| 120 |
Roll the Bones |
 |
1 |
40 |
If your enemy plays a Skill-2 battle card |
80
|
| 121
|
| 122
|
| 123
|
| 124
|
| 125 |
Knuckleball |
 |
3 |
60 |
If your Dragamon is defeated while charged, you may uncharge and treat the fight as a tie. |
|
| 126
|
| 127
|
| 128
|
| 129
|
| 130
|
| 131
|
| 132
|
| 133
|
| 134
|
| 135
|
| 136
|
| 137
|
| 138
|
| 139
|
| 140
|
| 141
|
| 142
|
| 143
|
| 144
|
| 145
|
| 146
|
| 147
|
| 148
|
| 149
|
| 150
|
| 151
|
| 152
|
| 153
|
| 154
|
| 155
|
| 156
|
| 157
|
| 158
|
| 159
|
| 160
|
| 161
|
| 162
|
| 163
|
| 164
|
| 165
|
| 166
|
| 167
|
| 168
|
| 169
|
| 170
|
| 171
|
| 172
|
| 173
|
| 174
|
| 175
|
| 176
|
| 177
|
| 178
|
| 179
|
| 180
|