How to Play
Contents
Standard Rules
Setup
Each player chooses 3 Dragamonz and 5 unique Battle Cards for each Dragamon, matching the card colors/factions. Each Battle Card has a Skill Cost in the top right. The sum of the Skill Costs must be less than or equal to the Skill of the Dragamon. Place the 3 Dragamon cards in front, charged side down, and shuffle the 5-card Battle Decks, placing them behind or under the corresponding Dragamon.
Playing
On your turn, you are the Attacker. Select which Dragamon you want to attack with and select the enemy Dragamon you wish to attack. That Dragamon is the Counter-attacker. Each player draws two cards from their corresponding Battle Decks. Of these two cards, select the one you want to play and place the other at the bottom of the Battle Deck. Once both players are ready, reveal the cards. All Battle Cards have a Boost number at the top. Add this number to your Attack and your enemy will add to their Counter-attack number. Whichever total number is higher is the winner. The loser is defeated and removed from the game. Most Battle Cards have special rules on them. Some will Charge the Dragamon, flipping the Dragamon card to the more powerful side. In the event of an ambiguous result, assume the Attacker's Battle Card is resolved first. Players take turns being the Attacker until one player has lost all their Dragamonz. The other player is the winner.
Series 2
Series 2 added a new faction, Nomad, which uses Weapons when charging. These are clear cards that overlay the Dragamon. When selecting a Nomad for your team, you may choose up to two Weapons. Keep these off to the side, and when that Dragamon charges, select one of these Weapons to equip. Some Weapons require them to be discarded after usage. The Dragamon must fight the remainder of the battle without a Weapon.
Variations
These variations can be mixed and matched for added fun.
Randomized Decks
Instead of spending time choosing which cards to assign to each Dragamon, just shuffle all the cards of that color/faction and deal out 5 to each Dragamon matching the color/faction. It's possible that the Skill Costs are exceeded and there might be duplicate cards in the decks. Mystics generally have higher Attack and Counter-attack numbers, but are balanced by lower Skill numbers. For this reason, it's important that both players have the same number of Mystic Dragamonz on their teams when using this variation.
Counter-attack Selection
Rather than having the Attacker select which Dragamon to fight, the defending player selects which Dragamon will meet the attack.
5-Dragamon Teams
If you have lots of Dragamonz, try playing with 5 Dragamonz per player instead of 3. For cards that say "If all allies are X", treat that as "If 2 or more allies are X".
3+ Players
To accommodate more than 2 players, players go clockwise around the table attacking the next player in line. Play continues until only one player remains.
Recharge / Re-equip
Many Dragamonz' Charge powers are single-use (i.e. "On the turn this Dragamon charges..."). In this variation, Dragamonz can reactivate that power any time they play a Charge card. Similarly, for Nomads, they can change Weapons when playing another Charge card.